The SEDRIS Data Representation Model
APPENDIX C - Types
SE_Colour_Mapping
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/*
* SET: SE_Colour_Mapping
*
* This data type specifies how the given <Colour> instance is applied
* to the objects that reference it.
*
* 1. "Front" and "back" refer to which side of the object (usually a
* <Polygon> instance) is being coloured.
*
* 2. A "primary colour" is the main colour of the object, when the
* object's appearance is not affected by texture maps or viewing
* distance (that is, distance from the observer to the object).
*
* Note that an <Image> instance's alpha (if any), and/or a colour's
* alpha (a.k.a. <Translucency>) are not affected by anything other
* than the primary colour, even when an image blend colour is present.
*
* 3. A "distance blend colour" is used to model the distortion of colour
* due to distance from the viewer. (For instance, mountains in the
* distance appear to be tinted blue, an effect that increases with
* increasing distance as long as the mountains are still visible.)
*
* This is applicable mainly to objects organized by distance from
* the viewer - that is, by <Distance LOD Data> instances -
* in level-of-detail aggregations, since the distance that the object
* is visible shall be finite. The equation to determine the desired
* component of the final displayed colour is
* C = PCC*((x-y)/y) + DBCC*(x/y)
* where
* x is the distance to the object
* y is the total distance that the object is visible
* PCC is the colour of the PRIMARY_COLOUR <Colour> component
* DBCC is the colour of the DISTANCE_BLEND_COLOUR <Colour> component
*
* Distance blend colour dominates more as viewing distance increases,
* while primary colour dominates more as viewing distance decreases.
*
* 4. An "image blend colour" helps determine the appearance of an object
* that has both 1) a <Colour> instance and 2) an <Image Mapping Function>
* instance, the image_mapping_method of which is set to blending.
* a) If the <Image> is an intensity <Image> (that is, LUMINANCE is part of
* its signature), then the intensity map is used to modulate between
* the PRIMARY_COLOUR and IMAGE_BLEND_COLOUR, based on the values of the
* texels in the <Image>. That is, for an <Image> with a LUMINANCE or
* LUMINANCE_AND_ALPHA image_signature, the image blend
* and primary colours are linearly combined with the <Image>'s
* luminance and its inverse to determine the displayed luminance.
* Where the <Image> is bright, its colour combined with that of the
* object's Image Blend Colour will dominate. Where the <Image> is dark,
* the object's Primary Colour will dominate.
* b) If the <Image> is a 123COLOUR <Image> or some variation thereof,
* the 1st, 2nd, and 3rd colour components of each texel are linearly
* interpolated between the PRIMARY_COLOUR and the
* IMAGE_BLEND_COLOUR. That is, for an <Image> with image_signature =
* 123COLOUR or 123COLOUR_ALPHA, the image blend and primary colours
* are linearly combined with the <Image>'s colour and its inverse to
* determine the displayed colour. Where the <Image> is bright, its
* colour combined with that of the object's image blend colour will
* dominate. Where the <Image> is dark, the object's primary colour
* will dominate.
*
* See also SE_Image_Mapping_Method for further discussion of blending.
*/
Field Notes
The primary colour of a SEDRIS object's <Light Rendering Behaviour>.
It cannot be combined with any other colour mapping.
The secondary colour of a SEDRIS object's <Light Rendering Behaviour>.
It cannot be combined with any other colour mapping.
Prev: SE_Colour_Data.
Next: SE_Colour_Model.
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Last updated: July 16, 2004
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Copyright © 2004 SEDRIS
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