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"I haven't to this day seen a developer
or a publisher who has really embraced the idea of standardizing on multi-player
games, interoperating with other multi-player games, or databases between
games. It hasn't happened yet, and perhaps it might not.
.
But perhaps it will, and my thoughts are along
this line. There are a few genres within the Game Industry that really
demand, or that would really love to use, data sets that are out there,
if they were unencumbered by intellectual property rights, not covered
by Government restrictions, and out there available for me to purchase
at a reasonable price.
.
I mean, that's the bottom line. The simulation
world is a good example of that. Driving games -- for those of you who
play Driver, who just got a copy of Driver -- it's a great game. You've
got like four cities in America. And if you drive through them, you go,
this is absolutely San Francisco. I recognize those four landmarks they
kept in the game. [That is] it just looks like roads with a few landmarks
to try to make it San Francisco.
.
The point is that those games may, in the future,
be able to take advantage of data sets if they're made available. And standards
like SEDRIS will be used when the content's available for those people
to purchase."
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Ronald Moore
Infogrames, Inc.
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