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"Those are the kinds of problems that are
going to increasingly be around that make Virtual Reality (VR) a problem
that's never going to go away -- and one that I think bodes, in a funny
sort of way, well for organizations like SEDRIS.
.
I think you folks are tackling some of the most
challenging problems that have to be dealt with. I think you're dealing
with both the technical and the social dimension of those problems. I think
it to be a blueprint for how issues like interoperability, and VR, and
the ultimate levels of simulating our environment are going forward.
.
So thank you very much for the contribution to
the community that all of you are making "
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Mike Grady
NGIT
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