SEDRIS in Korean applications
- Support 3D Formats – Max, Maya,
- Keep data hierarchy structure
Animation data conversion
- Support Geometry Entities
- Undeformed NURBS geometry
(converted to polygons on export)
- Rigid and Soft body object
- Texture Maps and Lights
- Use Self-developed Algorithm
- Instable Self Collision Detection
- Support Aerodynamic Effects
- Support Polygon Reduction