SEDRIS Reference Manual
Section 1_-_INTRODUCTION
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1 _ INTRODUCTION
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This document is a reference manual that deals with the standard SEDRIS application function calls, as well as critical data structures. The parameters associated with each function call are detailed, and the resultant processing is described.
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1.1 _ Prerequisites
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It is recommended that the following documents from the SEDRIS Technology Documentation Set (see Section 1.2) be reviewed prior to reading this document.
  • Part 3: SEDRIS Basics
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  • Part 4, Volume 1: Technical Overview
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  • Part 4, Volume 2: The SEDRIS Data Representation Model
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  • Part 4, Volume 12: Application Programmer's Interface Overview
1.2 _ For Additional Information on SEDRIS
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This document is part of a larger set of overview and technical documents on SEDRIS, the Technology Documentation Set. The Technology Documentation Set describes the why, what, and how of SEDRIS.
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The Technology Documentation Set, listed below, is available at the SEDRIS web site (www.sedris.org). An overview of the contents of each "part" of the documentation set is provided in Part 1. A detailed description of the individual "volumes" contained in Part 4 is provided in Volume 1.
  • Part 1: Introduction to SEDRIS and the Technology Documentation Set
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  • Part 2: SEDRIS and The Synthetic Environment Domain
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  • Part 3: SEDRIS Basics
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  • Part 4: Technical Reference Set
    • Volume 1: Technical Overview
    • Volume 2: The SEDRIS Data Representation Model
    • Volume 3: Examples of Using the Data Representation Model
    • Volume 4: Topology Technical Guide
    • Volume 5: Control Link Technical Guide
    • Volume 6: Data Tables Technical Guide
    • Volume 7: Hierarchical Table Technical Guide
    • Volume 8: Images and Color Models Technical Guide
    • Volume 9: Attribute Inheritance and Context Technical Guide
    • Volume 10: Environmental Classification, Attribute, and State Coding Specification
    • Volume 11: Spatial Reference Model
    • Volume 12: Application Programmer's Interface Overview
    • Volume 13: How to Extract Data from SEDRIS Transmittals
    • Volume 14: How to Produce SEDRIS Transmittals
    • Volume 15: SEDRIS Transmittal Format Description
    • Volume 16: Guide to the Build Kit
    • Volume 17: SEDRIS Reference Manual _ (This document)
    • Volume 18: Reference Implementation Listings
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  • Part 5: Tools and Utilities User's Guide Set
    • Volume 1: Browser User's Guide
    • Volume 2: Syntax Checker User's Guide
    • Volume 3: Depth User's Guide
    • Volume 4: Feature Viewer User's Guide
    • Volume 5: Model Viewer User's Guide
    • Volume 6: Netscape Plug-In User's Guide
    • Volume 7: Ocean Profile User's Guide
    • Volume 8: SEE-IT User's Guide
    • Volume 9: Side-By-Side Viewer User's Guide
    • Volume 10: Wind Map User's Guide
    • Volume 11: API Implementations and Format Conversions User's Guide
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  • Part 6: Procedures and Processes Manual
1.3 _ Document Conventions and Notations
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Throughout the SEDRIS Technology Documentation Set, special conventions and notations are implemented in the written text of documents to distinguish between and add emphasis to various computer-related or SEDRIS-specific terms. The table below defines these conventions and notations.
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CONVENTION
EXAMPLES
DEFINITIONS
Reverse video
_Open_
window buttons/selections/choices/etc.
<Key or Class>
<Shift>
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<Color Data>
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keys on the keyboard
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SEDRIS DRM data class names *
(e.g., Color_Data = <Color Data>)
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Courier font
libsrc / api_impl / ...
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gmake env
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SE_COLOR_MODEL_ENUM
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"false"
directory, file, transmittal, library names
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command line input
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variable names and coding examples
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variable values
italics
www.sedris.org
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gmake
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Part 1: Intro to �
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not always
Internet addresses
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software, window, mode, function, option, etc. names
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document/section titles
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for emphasis
"quotes"
"generic"
highlight or call attention to
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* Underscore characters ( _ ) are not always replaced by angle brackets (< >),
_.depending upon where data class names appear. Angle brackets appear within
._paragraph text (to avoid word wrap), whereas underscore characters are used in
._lists or other stand-alone text (for clarity) and are used in coding examples.
 
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Last updated: April 20, 2001