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The SEDRIS Data Representation Model
APPENDIX A - Classes LSR Transformation |
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A <Transformation>, specified by a 4 x 4 matrix, used to transform an object defined in one LSR spatial reference frame into another LSR spatial reference frame, when the original spatial reference frame does not have conformal points (<LSR Location 2Ds>) that shall be maintained as conformal points. (If the original SRF does have conformal points that shall be maintained, then a <World Transformation> shall be used instead.)
Note that the 4 x 4 matrix may be explicitly specified as a <Local 4x4>, implicitly by a series of <LSR Transformation Step> components, or both, as long as the LSR Transformation Components rule is obeyed.
See <Transformation> for general examples.
This is to allow for a correction transformation, i.e. to point the <Model> in the right direction
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