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00018 #ifndef _seDRMBasePositionalLight_h
00019 #define _seDRMBasePositionalLight_h
00020
00021 #include "seDRMLightSource.h"
00022
00023 namespace sedris {
00024
00032 class seDRMBasePositionalLight : public seDRMLightSource
00033 {
00034 public:
00035
00037 seDRMBasePositionalLight() {}
00038
00040 seDRMBasePositionalLight( const seObject &other ) : seDRMLightSource(other) {}
00041
00043 SE_Boolean get_apply_to_children() { DRMBASE_RET_FIELDS(Base_Positional_Light, apply_to_children); }
00044
00046 void set_apply_to_children( SE_Boolean val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, apply_to_children, val); }
00047
00049 SE_Boolean get_override_positional_lights() { DRMBASE_RET_FIELDS(Base_Positional_Light, override_positional_lights); }
00050
00052 void set_override_positional_lights( SE_Boolean val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, override_positional_lights, val); }
00053
00055 SE_Boolean get_override_infinite_lights() { DRMBASE_RET_FIELDS(Base_Positional_Light, override_infinite_lights); }
00056
00058 void set_override_infinite_lights( SE_Boolean val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, override_infinite_lights, val); }
00059
00061 SE_Boolean get_active_light_value() { DRMBASE_RET_FIELDS(Base_Positional_Light, active_light_value); }
00062
00064 void set_active_light_value( SE_Boolean val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, active_light_value, val); }
00065
00067 SE_Float get_radius() { DRMBASE_RET_FIELDS(Base_Positional_Light, radius); }
00068
00070 void set_radius( SE_Float val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, radius, val); }
00071
00073 SE_Long_Float get_constant_attenuation_factor() { DRMBASE_RET_FIELDS(Base_Positional_Light, constant_attenuation_factor); }
00074
00076 void set_constant_attenuation_factor( SE_Long_Float val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, constant_attenuation_factor, val); }
00077
00079 SE_Long_Float get_linear_attenuation_factor() { DRMBASE_RET_FIELDS(Base_Positional_Light, linear_attenuation_factor); }
00080
00082 void set_linear_attenuation_factor( SE_Long_Float val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, linear_attenuation_factor, val); }
00083
00085 SE_Long_Float get_quadratic_attenuation_factor() { DRMBASE_RET_FIELDS(Base_Positional_Light, quadratic_attenuation_factor); }
00086
00088 void set_quadratic_attenuation_factor( SE_Long_Float val ) { DRMBASE_SET_FIELDS(Base_Positional_Light, quadratic_attenuation_factor, val); }
00089
00091 virtual SE_DRM_Class getClassType() const { return SE_DRM_CLS_BASE_POSITIONAL_LIGHT; }
00092
00093 };
00094
00095 }
00096
00097 #endif // _seDRMBasePositionalLight_h