00001
00002
00003
00004
00005
00006
00007
00008
00010
00012
00018 #ifndef _seDRMPositionalLight_h
00019 #define _seDRMPositionalLight_h
00020
00021 #include "seDRMBasePositionalLight.h"
00022
00023 namespace sedris {
00024
00030 class seDRMPositionalLight : public seDRMBasePositionalLight
00031 {
00032 public:
00033
00035 seDRMPositionalLight() {}
00036
00038 seDRMPositionalLight( const seObject &other ) : seDRMBasePositionalLight(other) {}
00039
00041 SE_Boolean get_apply_to_children() { DRMBASE_RET_FIELDS(Positional_Light, apply_to_children); }
00042
00044 void set_apply_to_children( SE_Boolean val ) { DRMBASE_SET_FIELDS(Positional_Light, apply_to_children, val); }
00045
00047 SE_Boolean get_override_positional_lights() { DRMBASE_RET_FIELDS(Positional_Light, override_positional_lights); }
00048
00050 void set_override_positional_lights( SE_Boolean val ) { DRMBASE_SET_FIELDS(Positional_Light, override_positional_lights, val); }
00051
00053 SE_Boolean get_override_infinite_lights() { DRMBASE_RET_FIELDS(Positional_Light, override_infinite_lights); }
00054
00056 void set_override_infinite_lights( SE_Boolean val ) { DRMBASE_SET_FIELDS(Positional_Light, override_infinite_lights, val); }
00057
00059 SE_Boolean get_active_light_value() { DRMBASE_RET_FIELDS(Positional_Light, active_light_value); }
00060
00062 void set_active_light_value( SE_Boolean val ) { DRMBASE_SET_FIELDS(Positional_Light, active_light_value, val); }
00063
00065 SE_Float get_radius() { DRMBASE_RET_FIELDS(Positional_Light, radius); }
00066
00068 void set_radius( SE_Float val ) { DRMBASE_SET_FIELDS(Positional_Light, radius, val); }
00069
00071 SE_Long_Float get_constant_attenuation_factor() { DRMBASE_RET_FIELDS(Positional_Light, constant_attenuation_factor); }
00072
00074 void set_constant_attenuation_factor( SE_Long_Float val ) { DRMBASE_SET_FIELDS(Positional_Light, constant_attenuation_factor, val); }
00075
00077 SE_Long_Float get_linear_attenuation_factor() { DRMBASE_RET_FIELDS(Positional_Light, linear_attenuation_factor); }
00078
00080 void set_linear_attenuation_factor( SE_Long_Float val ) { DRMBASE_SET_FIELDS(Positional_Light, linear_attenuation_factor, val); }
00081
00083 SE_Long_Float get_quadratic_attenuation_factor() { DRMBASE_RET_FIELDS(Positional_Light, quadratic_attenuation_factor); }
00084
00086 void set_quadratic_attenuation_factor( SE_Long_Float val ) { DRMBASE_SET_FIELDS(Positional_Light, quadratic_attenuation_factor, val); }
00087
00089 virtual SE_DRM_Class getClassType() const { return SE_DRM_CLS_POSITIONAL_LIGHT; }
00090
00091 };
00092
00093 }
00094
00095 #endif // _seDRMPositionalLight_h