Remaining Organizing Principles
Oct Tree, Quad Tree
- Exactly what the names imply - organize into octants and quadrants, respectively.
Separating Plane (G)
- Some image generation systems use separating planes to partition geometry for faster rendering.
Animation (G)
- Most commonly used in visual systems
Alternate Hierarchy
- Alternate organization of the same reason for different purposes.
Continuous LoD (G)
- Supports common rendering gimmick for terrain.