A Spectrum of Constructive, Live and Virtual Capabilities Support Training, Planning & Analysis
Lots of detail does not necessarily imply accuracy, fidelity or functional completeness
Interactive for Training
Units normally are Battalions or higher
Environmental effects aggregated
Usually deterministic, not stochastic
Attrition often based on Lanchester differential equations
Entity states not maintained
Interactive for training & planning
Player inputs tactics or uses SAF
More detailed environment
2-D Graphics with 3-D Display
Virtual, always interactive
Principally for training
3-D graphics with 2-D display
Principally for distributed play
OPFOR is primarily constructive
Protocol standards enforced
Emulated weapons delivery
Acquisition by HITL in real environment
Training and procurement support
Simulations used for fire control solutions, sensor pointing, guidance and control