Table 6.35 -- EDCS Attribute enumerant codes for attributes whose label begins with D

Attribute label Enumerant label Definition Related concepts Code
DAM_FACE_TYPE   The type of face of a dam.    
  SLOPED The dam face slopes away from vertical.   11
  VERTICAL The dam face is vertical, aligned with the gravity vector.   12
DEFENSIVE_POSITION_TYPE   The type of a military defensive position.    
  DELIB_PER_DEF_COVER Deliberate personnel defensive position with overhead cover.   11
  DELIB_PER_DEF_NO_COVER Deliberate personnel defensive position without overhead cover.   12
  DELIB_VEH_DEF_FULL_HIDE Deliberate vehicle defensive position with full hide.   13
  DELIB_VEH_DEF_NO_FULL_HIDE Deliberate vehicle defensive position without full hide.   14
  HASTY_PER_DEF_POS Hasty personnel defensive position.   15
  HASTY_VEH_DEF_POS Hasty vehicle defensive position.   16
DEWPOINT_QUALITY   The quality of a dew point temperature observation.    
  GOOD The quality of the observation was acceptable.   11
  NO_CHECK No check on the quality of the observation was performed.   12
  SUSPECT The original observation may be in error.   13
  VALUE_ERR_REPLACE_GOOD Original value erroneous, replacement good.   14
  VALUE_ERR_REPLACE_SUSPECT Original value erroneous, replacement questionable.   15
  VALUE_ERROR Original value erroneous.   16
  VALUE_MISS_PROB_CORRUPT Original value missing, probably corrupted.   17
  VALUE_MISS_REPLACE_SUSPECT Original value missing, recomputed value suspect.   18
  VALUE_MISSING Original value missing.   19
DITCH_BERM_TYPE   The type of engineered combination ditch/berm.    
  INFANTRY_TRENCH A terrain trench and berm designed to provide protection and concealment of the part of an army that fights on foot, i.e., not on horses or in vehicles.   11
  SOVIET_ANTI_TANK_DITCH A terrain trench and berm designed according to Soviet military doctrine to prevent crossing by tank vehicles.   12
  US_ANTI_TANK_DITCH A terrain trench and berm designed according to United States military doctrine to prevent crossing by tank vehicles.   13
DOMINANT_BREAKER_TYPE   The type of a breaking wave tripped by shoaling water, dependent on the nature of the bottom and beach slope.    
  PLUNGING A breaking wave that steepens gradually, but breaks very rapidly with a crash of water.   11
  SPILLING A wave where bubbles and turbulent water spill down front face of wave. The upper 25 percent of the front face may become vertical before breaking, and breaking generally occurs over quite a distance.   12
  SURGING The wave peaks up, but bottom rushes forward from under wave, and wave slides up beach face with little or no bubble production. Water surface remains almost plane except where ripples may be produced on the beach face during runback.   13
DRAGON_TEETH_TYPE   The type of a dragon teeth obstacle.    
  CONCRETE_BLOCK An obstacle to vehicles consisting of a series of rectangular-shaped blocks of concrete emplaced in one or more rows.   11
  CONCRETE_TETRAHEDRON An obstacle to vehicles consisting of a series of tetrahedron-shaped blocks of concrete emplaced in one or more rows.   12
  LOG_POST An obstacle to vehicles consisting of a series of hardwood posts buried more than a metre into the ground, either vertically or at a slight angle toward the opposing force, and projecting about a metre above ground level (the height will vary from post to post). The post spacing is irregular, typically between one and two metres apart, with posts emplaced two or more per metre of front. Spirals of barbed wire may be woven among the posts.   13
  STEEL_HEDGEHOG An obstacle made of steel or iron bars imbedded in concrete, typically used to impede and damage boats, tanks, and other vehicles of a beach landing force.   14
  STEEL_TETRAHEDRON An obstacle consisting of a series of three steel or iron bars welded together to form tetrahedrons, which are subsequently emplaced in one or more rows, typically used to impede and damage boats, tanks, and other vehicles of a beach landing force.   15
DROP_GATE_TYPE   The type of a drop gate.    
  OVERHEAD Overhead drop.   11
  SIDE Side drop.   12

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