PPT Slide
EO/IR Signature ? OpenGL API
Ia = Is = OpenGL Solar Light Source ambient and specular components
Id = 1.0 = OpenGL Solar Light Source diffuse component
me = OpenGL vertex emissivity
md = OpenGL vertex diffuse
ma = OpenGL vertex ambient
ms = OpenGL vertex specular
z = OpenGL vertex shininess
Thermal Intensity = Texture (u,v){me + ma Ia + md Id max(l dot n, 0)
+ ms Is [max(s dot n, 0)]z}
Toward A Common API for Sensor Simulation STC, Aug 02