Entertainment Issues
Entertainment simulations:
- No standard way of interchanging data
- No standard method of networking
- Military spending roughly $1 B U.S. on training technology
- Commercial revenues of $1.2 B U.S. on arcade games and $540 M U.S. on online games
Solution:
- Establish standards as viable commercial approaches
- SEDRIS technologies can be used for representation and exchange of data across a wide variety of available formats
- Use existing or emerging standards in networking
- What’s in it for the commercial market?
- Access to more complex data
- Lower costs for developing such data
- Lure of actual military simulation data and ‘players’