JOUST Challenges
Live, Virtual, and Constructive integration
- Different terrain locations (real terrain at Benning, synthetic terrain on island off Inchon)
- Integration of weather and time effects
- Minimize interference on players
Enumeration Mapping: protocols, gateways, DIS/HLA
Building Simulator
- Initially for clutter, now handles interactions
Limitations of legacy systems and existing gateways
Classified network linking all players
- Different classifications at different facilities
- Arranging policies, protocols