General Sextant Capabilities
Rapid, Automatic 3D Scene Generation
- Use standard NIMA or commercial source vector/raster data
- Model the interiors of buildings, add culture/detail to scene
- Disseminate as STF, OpenFlight*, or native VRML world
3D Visualization for Planning
- Terrain (ground, ocean, buildings, trees, rivers, lakes, roads, obstacles, culture, tunnels, underground items), Units, Weapons
- Based at ground level, walk and fly through modes
- Generate a briefing from 2D and 3D mission plan including weapon range and inter-visibility visualization
3D Interaction for Rehearsal
- Standalone or Multi-user rehearsal through planned mission
- Interact with other users inside and outside buildings
Entity Tracking in 2D and 3D � live or simulated
- DIS or XML messaging for automatic entity status update
- Or database access to update unit status