Simulation of target shooting at a visible target
Any errors made in any of the position-location computations,
including those needed to compute the correct environmental
parameters, can and will dilute the accuracy of the result.
Select lococentric Euclidean 3D CS, origin at the shooter.
Define coordinates of the target & shooter.
- Both with target plane oriented perpendicular to line of sight.
Develop an aiming model with random inputs.
Integrate bullet trajectory in time, from T until it pierces the plane of the target (need air temperature, density, speed of sound, wind, etc.)
- May have to access geodetic system for each of the environmental parameters.
- Will need an iterative scheme to get the impact point.
Compute radial miss at target plane impact.
(Simulation of a relative coordinate system)