The SEDRIS Data Representation Model
APPENDIX A - Classes Rendering Properties |
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An instance of this DRM class specifies a selection of shading algorithms, display sides, and presentation styles suggested to use when rendering <Geometry> instances, particularly <Polygons>. (Use the SE_TokenSetDefinition() function to determine the underlying type of a class' token set.)
SE_Pixel_Fill_Method | fill_method; | (notes) |
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SE_Shade_Method | shading; | (notes) |
SE_Colour_Binding | colour_binding; | (notes) |
SE_Token_Set | style; | (notes) |
SE_Token_Set | side; | (notes) |
Usage
colour blending method
shading algorithm to use
colour inheritance/overload rule
The set of SE_Display_Style tokens specifying what combination of wire vs. solid style is to be used (either or both).
The set of SE_Display_Side tokens specifying which side(s) to display (front, back, or both). The front side of a polygon is the side that has a counterclockwise orientation of the ordered vertices of the polygon. Normally either both sides or just the front sides of polygons are rendered (rendering just the front sides of a polygon culls out the backs of the polygon). single sided vs two sided; N/A if backfaced culling used
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