The SEDRIS Data Representation Model
APPENDIX A - Classes
Rendering Priority Level

Class Name: Rendering Priority Level

Superclass - <SEDRIS Abstract Base>

Subclasses

This DRM class is concrete and has no subclasses.

Definition

An instance of this DRM class specifies the method used to describe the relative priority used to resolve occlusion between 2 or more overlapping (or potentially overlapping) objects.

Priority is indicated by the group ID (rendering_group) and priority index (rendering_priority). The rendering_priority is relative to the rendering_group, and is intended to assign priority order (or layer) to coplanar <Polygons> or coplanar <Features>. A higher index indicates a higher rendering priority (rendered last).

Objects that do not contain a <Rendering Priority Level> are assumed to have a rendering priority value of 0.

Primary Page in DRM Diagram:

Secondary Pages in DRM Diagram:

Example

  1. A particular SEDRIS transmittal may model a lake as a single <Polygon> located inside of a much larger <Polygon> that represents the surrounding terrain. The larger terrain polygon and the smaller lake polygon that it contains may be coplanar, so the modeler assigns a <Rendering Priority Level> of 1 to the terrain <Polygon> and a <Rendering Priority Level> of 2 to the lake <Polygon>, so that the lake polygon will be rendered on top of the terrain <Polygon>.
  2. The side of a <Model> can be represented by a brown <Polygon>, and a window in the side of a <Model> can be represented by a grey <Polygon> where the grey <Polygon> is coplanar with the brown <Polygon>. The grey <Polygon> would be given a higher <Rendering Priority Level> than the brown <Polygon> so that the window would be drawn correctly on the side of the <Model> (where the <Model> could be either a building or a vehicle).
  3. A Plan View Display (PVD) can display <Point>, <Areal>, and <Linear Features>. Since <Features> are usually considered to be 'flat', many features are, by definition, coplanar. A <Rendering Priority Level> can be used to indicate the relative drawing order (or layer) within a set of overlapping <Features>. For example, it is common for a single <Areal Feature> to cover the entire <Environment_Root> area as a 'default, background' <Feature>. This <Areal Feature> could be given a rendering priority of SE_RENDER_PRIORITY_BOTTOMMOST so that it would always be drawn first, and thus would always be in the background.
  4. The following instance diagram shows how <Rendering Priority Level> can be used to override the layering of a fixed list of objects. The objects would render in this order: Polygon_C, Polygon_B, Polygon_A, Polygon_E, Polygon_F, Polygon_D.

    Rendering Priority Level, Example 4

FAQs

Is this the only way to order data for rendering purposes?
No. There are other ways to achieve scope-limited, fixed-ordered rendering; see ordered <Union Of Geometry>.

When should someone use a <Rendering Priority Level>?
A <Rendering Priority Level> should be used to globally resolve rendering priority after scope limited occlusion is resolved. After all <Geometry> is rendered that has a Rendering Priority <= 0, then rendering successive levels of <Geometry> should resolve occlusion. <Rendering Priority Level> can be viewed as a sorting bin assignment in some occlusion schemes.

Are there any 'special' sentinel values for a rendering priority?
Yes. A rendering priority of SE_RENDER_PRIORITY_TOPMOST means always render 'on top' (last), and a priority of SE_RENDER_PRIORITY_BOTTOMMOST means always render 'on bottom' (first)

Constraints

None.

Component of (two-way)

Inherited Field Elements

This class has no inherited field elements.

Field Elements

SE_Short_Integer_Positive rendering_group; (notes)
SE_Short_Integer rendering_priority; (notes)

Notes

Fields Notes


rendering_group

 Establishes a group to which objects' priorities are relative

rendering_priority

 Indicates priority between coplanar objects.
 A higher value indicates a higher priority
 (i.e., a polygon with a value of 2 is "on top"
 of a polygon with a value of 1)

Prev: Relative Time Point. Next: Rendering Properties. Up:Index.

Last updated: October 1, 2002 Copyright © 2002 SEDRIS™