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The SEDRIS Data Representation Model
APPENDIX A - Classes Fade Range |
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For region-based audio, an instance of this DRM class specifies the range where the audio is attenuated to fade out at the boundary.
Use of a 2D areal region to define a localized storm cell. If the listener is within the region, play the constant sound of rainfall. If the listener is outside the region, don't play the rainfall sound.
At the edge of the region, we don't want the sound to just turn itself off; we want it to gradually fade out as we get farther away. So we attach a <Fade Range> to the <Sound Instance>, defining the range at which the sound begins fading away and the range at which the sound has completely faded away.
| SE_Long_Float | fade_to_off_begin; | (notes) |
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| SE_Long_Float | fade_to_off_complete; | (notes) |
This specifies the range (in metres) where the sound begins to fade away.
This specifies the range (in metres) where the sound has completely faded away.
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